
"Modern Warfare 2 had a lot of problems with cheating and hacking, especially on the PC, that VAC didn't fully take care of," Bowling admitted. Other changes to Modern warfare 3 were inspired directly by its precursor, too. The conversation was pretty straight forward because we knew what they wanted and we wanted to execute on that."
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"Coming out of Modern Warfare 2 it was pretty clear what our PC audience was looking for and what direction they wanted us to go in. More importantly, in every aspect from gameplay to dedicated servers, it was about giving more options, more control to our players, to have the experience that they want to have," he said. "In every aspect of Modern Warfare 3 it was about looking at our player feedback, what they wanted.
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We wanted to unify the experience across every platform but it was always intended to be the first step in a series in what IWNet would become."īowling said Modern Warfare 2's peer-to-peer only matchmaking "regretfully didn't achieve that we wanted it to achieve" in this regard, and that Modern Warfare 3's switch back to dedicated servers reflects outspoken fan distress over the botchedsystem. "It was about trying to control the experience ourselves. "As our first time going to Steam, it was our first time doing a lot of different things like adding in the matchmaking," Infinity Ward's Robert Bowling told Gamespy of Modern warfare 2. Infinity Ward's sudden reversal on the question of dedicated server support for the Call of Duty series comes down in part to Modern Warfare 2's shortcomings.
